RoundTable
RoundTable
Upgrading a virtual 'roundtabling' platform - enhancing creator-fan interactions through exclusive video conferencing - to a polished MVP ready for market launch and future investor pitches.
Upgrading a virtual 'roundtabling' platform - enhancing creator-fan interactions through exclusive video conferencing - to a polished MVP ready for market launch and future investor pitches.
Year
Year
2025
2025
platform
platform
web (saas)
web (saas)
Roles
Roles
End-to-end product design
UX/ui design
product
management




Overview
Elevating Creator-Led Experiences
Elevating Creator-Led Experiences
RoundTable's goal was to create a seamless, frictionless platform for creators to connect with their fans through virtual roundtables. These live, ticketed and monitised video events would allow creators such as musicians, actors, influencers or comedians to engage directly and seamlessly with their fans online.
I was brought on as Product Designer to refine the alpha test product into a Minimum Viable Product for user testing, ensuring it was intuitive, engaging, and attractive to creators.
RoundTable's goal was to create a seamless, frictionless platform for creators to connect with their fans through virtual roundtables. These live, ticketed and monitised video events would allow creators such as musicians, actors, influencers or comedians to engage directly and seamlessly with their fans online.
I was brought on as Product Designer to refine the alpha test product into a Minimum Viable Product for user testing, ensuring it was intuitive, engaging, and attractive to creators.
the challenges
the challenges
Seamless, Frictionless Interaction
Seamless, Frictionless Interaction
There were 3 core challenges to meeting RoundTable's goals:
Reducing friction between fans and creators – RoundTable needed to be immersive and distraction-free, leading to unforgettable experiences.
Event creation in under 3 minutes – RoundTable’s marketing promise was that a creator could set up and run an event in under 3 minutes..
A creative audience – The app had to win over creators who are used to stunning venues and arena tours. It had to feel premium, exclusive and authentic.
There were 3 core challenges to meeting RoundTable's goals:
Reducing friction between fans and creators – RoundTable needed to be immersive and distraction-free, leading to unforgettable experiences.
Event creation in under 3 minutes – RoundTable’s marketing promise was that a creator could set up and run an event in under 3 minutes..
A creative audience – The app had to win over creators who are used to stunning venues and arena tours. It had to feel premium, exclusive and authentic.






My Approach
My Approach
Recreating the Feel of In-Person Performances in a Digital Space
Recreating the Feel of In-Person Performances in a Digital Space
To solve the challenges, I designed a platform that after creating an event, would recreate the feel of real-world, in-person performances and events, whether it was a theatre show, a comedy gig, or an industry workshop. This was the fastest way to reduce friction between fans and creators and make the experience familiar and immersive, reducing the roadblocks to attracting creative users.
To solve the challenges, I designed a platform that after creating an event, would recreate the feel of real-world, in-person performances and events, whether it was a theatre show, a comedy gig, or an industry workshop. This was the fastest way to reduce friction between fans and creators and make the experience familiar and immersive, reducing the roadblocks to attracting creative users.
the process 01
the process 01
Streamlining Event Creation to Under Three Minutes
Streamlining Event Creation to Under Three Minutes
I implemented a chunked approach, breaking event creation into smaller, digestible tasks to optimise speed and clarity. Designing with mobile-friendliness in mind meant once ready, the product could be easily transposed to mobile screens.
I implemented a chunked approach, breaking event creation into smaller, digestible tasks to optimise speed and clarity. Designing with mobile-friendliness in mind meant once ready, the product could be easily transposed to mobile screens.









Before
Before



After
After





the process 02
the process 02
Designing for Familiarity: Recreating the Real-World Experience
Designing for Familiarity: Recreating the Real-World Experience
The Scheduled page functioned like a poster wall, displaying upcoming events in an engaging way, just like browsing a venue’s lineup or checking a ticket wallet.
The Scheduled page functioned like a poster wall, displaying upcoming events in an engaging way, just like browsing a venue’s lineup or checking a ticket wallet.







Fans and creators had distinct but parallel experiences, replicating the settings of a live performance:
Fans entered a Lobby, as they would if they were waiting for a show to start.
Creators entered a Greenroom, reflecting the real-world backstage experience and appealing to the exclusivity of their experience.
I argued for a change to dark interfaces for the Lobby/Greenroom and Live Stream pages. Just as theatre lights dim when a show starts, the dark UI focused attention on the interplay between fan and creator, reinforcing an event-like atmosphere that also eased eye strain in the longer sessions.
Fans and creators had distinct but parallel experiences, replicating the settings of a live performance:
Fans entered a Lobby, as they would if they were waiting for a show to start.
Creators entered a Greenroom, reflecting the real-world backstage experience and appealing to the exclusivity of their experience.
I argued for a change to dark interfaces for the Lobby/Greenroom and Live Stream pages. Just as theatre lights dim when a show starts, the dark UI focused attention on the interplay between fan and creator, reinforcing an event-like atmosphere that also eased eye strain in the longer sessions.
Before
Before



Wireframes (low & mid)
Wireframes (low & mid)



After
After


the impact
Faster time-to-market
Faster time-to-market
Though formal usability testing wasn't within scope, handing over the MVP after a 4 week sprint meant testing and market launch was significantly accelerated.
Stronger brand differentiation – By prioritising a bold, visually distinct design, I avoided the corporate, sterile feel of traditional video platforms, making it more appealing to creatives.
Under 3 minute event creation – Users could successfully create an event in under 3 minutes.
A branded design system – A extensive design system ensured the product could launch quickly and evolve as Roundtable grew, making future iterations more efficient.
Though formal usability testing wasn't within scope, handing over the MVP after a 4 week sprint meant testing and market launch was significantly accelerated.
Stronger brand differentiation – By prioritising a bold, visually distinct design, I avoided the corporate, sterile feel of traditional video platforms, making it more appealing to creatives.
Under 3 minute event creation – Users could successfully create an event in under 3 minutes.
A branded design system – A extensive design system ensured the product could launch quickly and evolve as Roundtable grew, making future iterations more efficient.
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LUKAS WHITING 2024
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